Solo or 2 players + Keeper · 4–7 minutes
Short classroom activity · SpookyQubits · 3 November 2026
Can a shared plan answer all four possible question cards successfully, using only each player’s own question?
The answers must match unless both question cards are 1. Then they must differ.
| Question cards | Winning condition |
|---|---|
| 0 · 0 | Matching answers |
| 0 · 1 | Matching answers |
| 1 · 0 | Matching answers |
| 1 · 1 | Different answers |
If the first three question cases all succeed, A’s two responses and B’s two responses must all agree. The final question case then demands that two of those same responses differ. One case must fail.
There are 16 fixed plans. Exactly 8 cover three cases; none cover all four. Shared randomness mixes fixed plans and cannot improve their best average under uniform question sampling and no communication.
The quick challenge visits each case exactly once in a shuffled order and holds the response plan fixed for the entire deck. It is an exhaustive four-case audit. Players cannot change answers mid-deck or adapt their plan to the round number.
The classroom lab instead independently samples a uniformly random question case on every fresh round. It uses the same questions for the classical plan and the ideal model. A finite classical sample can exceed 75% by luck. Do not treat a high classroom score as evidence of entangled hardware.
The ideal model uses (|00⟩ + |11⟩)/√2, with Alice’s Z/X measurements and Bob’s (Z + X)/√2 and (Z − X)/√2 measurements. Each winning outcome pair has probability cos²(π/8)/2. The average win probability is cos²(π/8), about 85.36%.
The ordinary phone centrally sees all questions and samples the model’s joint outcomes. It does not contain entangled ghosts and is not a physical Bell test. Every individual modeled outcome is a fair random bit, independent of the other question settings. Comparing outcomes needs ordinary communication; correlations cannot send a chosen instant message.
Shared-phone privacy relies on participants looking away. The game is not synchronized across separate phones. Teachers may project Solo mode for a class discussion. No personal information is collected or uploaded.
Record the four-card audit and random-batch results separately. Include every run rather than selecting the luckiest one.
| Team/run | Audit or random batch? | Trials | Plan wins | Model wins |
|---|---|---|---|---|
| ________ | ________ | ____ | ____ | ____ |
| ________ | ________ | ____ | ____ | ____ |
| ________ | ________ | ____ | ____ | ____ |
IBM Quantum Learning: CHSH game. The protocol, local bound, and ideal joint probabilities determine the model.
The game’s story, interface, and locked-plan classroom sequence are educational design choices. No improved learning outcome or novelty claim has been established.