THE QUANTUM PLAYGROUND

Small games.
Big quantum
ideas.

Catch a photon. Outsmart a ghost.
Get curious about the quantum world, one move at a time.

Made for grades 6–8No sign-upPlay online or unplugged
A little spooky. A lot to discover.

FOUR COLLECTIONS. MORE WAYS TO GET CURIOUS.

Choose a world.

COLLECTION 01 · QUANTUM COMPUTING

Ghosts and Gates

Catch a photon, flip a signed coin, and explore spooky boards, quantum search, and error correction.

Explore five game families

COLLECTION 01 · PICK A QUESTION. PLAY WITH THE ANSWER.

Ghosts and Gates.

Five ways in. Plenty of “wait, what?” moments.
Start anywhere—or try Ghost Coin first.

Try Ghost Coin solo → Two choices. Can you make HEADS certain?

Every game has a facilitator guide. Browser games also work offline when downloaded.

LESS PREP. MORE “AHA!”

A playground
for your classroom.

You don’t need to be a quantum expert to start a good conversation. Bring a question, let students make a prediction, and see what happens next.

Get the Ghosts and Gates kit

ZIP · Ghosts and Gates games, guides, and printables

01

Choose your starting point

Try Ghost Coin for signed chips, Catch the Photon for waves, or Ghost Grid for a familiar board with unfamiliar moves.

02

Play your way

Share a screen, project a game for the class, or print a tabletop kit. Each guide lists materials, timing, and setup.

03

Ask one more question

What did you predict? What changed? Which part of the game models quantum behavior—and where does the analogy end?

Serious ideas. Room to play.

These games connect quantum concepts to cards, coins, coordinates, and familiar arithmetic. Some use quantum calculations; others are teaching metaphors. The guides help you explain both the connection and its limits.

Developed and adapted using QCaMP classroom materials. Ghost Grid draws on Allan Goff’s quantum tic-tac-toe. Original credits are included with the games and guides.